Sorry about the lack of posts but as everyone knows I'm a bit bad at using the internet correctly. Anyway, I've been changing my models to give it a more oriental sort of theme. Most of the models are the same but I'll be obviously making the textures very differently to how the others will.
Firstly, here is my skull.

The model wasn't right to begin with even though i was using a really nice piece of reference, so I've changed it from being human to some sort of a goblin, looking at a cow head to ge the nose looking a bit more like it's protruding out. I've been working on this for far too long though. Especially considering it's one of the smaller assets, I need to move on and get something more constructive out.
So, here is my archway.

I've just cut in using steady stroke to give the impression of bricks. As the skull didn't give me such a nice normal map and I'm going to rework it, I'm going for making things more simple for the time being. I've just added some quick textures so I know where the stone is and where the morar is. This way I think it will be easier for myself and the way I work to add more detail, such as areas crumbling or fallen away.
And finally the pillar.


The pillar is alot more colourful at the moment. I want the scene to have a sort of oriental tomb feeling, almost like there is a gateway to hell inside. So I've added some large chinese lettering between the larger subdivisions so with luck, they will come out as a flat piece when normaled. This should give an impression on the stone. And I'm hoping, giving it a dark red marbelled effect on the texture, should give it a near new look, even with some chips and wear. This is to be a main feature of the scene and, I think, I want to have the door and pillars to draw some atention from the pit in the middle of the scene, which is more of an obvious feature as someone would look at a picture of it
excellent dude! Keep at it
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