Tuesday, 4 May 2010

Another day drunk on the job

Right, not quite drunk, but it was our last home match so i was still mildly inebriated seeing as the drinking started at twelve and lasted till i got in the taxi and then bed. But anyway,
Today has been a bit more of the same but I've been having a word. Well was a bit more like a twenty minute chat, after asking how something was working, which it wasn't, but I think I was trying to squeeze too much into too small a space. However it was all for the best in the end, as I have basically found the source of how to make it good. Con the player. Make them think they're not doing the same mundane puzzle they did five minutes ago by dressing it up to make it seem like something completely different. Don't think that every puzzle will be hugely different, but all in all should be able to get some things in there that seem marginally compotent.
Thinking about this presentation business, whch I've done naff all for yet, I'm gonna make something in sketchup, the same way as I'm doing something now and make it as though I'm designing something else so I can give everyone a talk through what I've been doing with some actual on hand demonstrative work. Time wise it may not be possible, seein as I'm only gettin in about half eight and the only day I really have any chance at some time to do this is saturday, sunday is chelsea (come on wigan). Hopefully I should be able to get something that might interest anyone, as I'm doing level design work and I know everyone is probably keen to hear something about that.
On personal feelings, I'm going to seriously miss this. I hate going to work and having purpose and then having it taken away from me like this. Not sure what I'm going to do with myself at all. Trying to get in on the ground floor of a company in the design team would be a dream, as now I've got a taster, I've got that motivation I've been lacking for so long now. I'm going to put it down to head modelling that killed me, bloody ball ache that it is. However, having some of this small stuff in as presentation work could help me in the long run anyway as it is. I think the whole working to make something interesting on a hand held is really beneficial. There's alot of ideas coming up in me at the moment, but none would work with such a small amount of polys and data to work with. With these skills in trying to figure out how we can get them onboard a handheld console on the other hand, that could make a great deal of difference in what is good to see in experience and what isn't. I'm beginning to think that being able to work to such huge constraints like we are doing is going to look damn good and is going to give me necessary skills to adapt from what I have learnt and putting it into actual practice.
Here's not looking forward to finishing (Y)

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