Got the last finishing touches on three of my projects today but I'm unsure of how to handle it next. Still nothing solid I'm supposed to be doing, though something might come up next week, so I'm thinking of writing up coherantly some of the ideas I've had that haven't been put to the probably pile yet. Not quite sure what to make of everything at the moment. I'm enjoying it alot but the lack of something to do has me stumbling just a bit.
I don't think this would be a huge problem if it was in a different period of development for the game, or if I'd gotten a grasp of the fact I'm meant to be coming up with finalised ideas to be throwing at the "let me make this work" men earlier. I have however been told I 'might' have something proper to do next week, though it's sort of feeling at times I'm just doing these things for the sake of it. Sort of bashing out the four weeks till they're rid of me and don't need to worry about me asking anything any more.
Don't want it to end and I'd love a job out of it but at the same time I can't wait for it to be over. Doesn't feel right now like an involvement in a team so much as doing substitute work if anyone catches my drift. There's plenty of communiication but not so much to do with work except the occaisional chat I have with the boss. Not that I want it over my shoulder the whole time but working in a project and coming in this late on isn't really making me feel quite as needed? Not sure if that's the right word or not. I suppose it has only been three weeks and it's joining a new team and all.
Would've loved to have been here in the beginning during the first development stages of the project, but I guess we can't have it all. Here's hoping I'm doing enough to show my work and effort. Different with modeling where I'd have a bunch of assets and stuff to show off, but here it's all getting condensed down more and more and looking like less and less work. Making me feel I've not done enough as much as anything.
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