



I'm going to be doing this in the October UDK and designing it as a full walk around level, complete with assets and textures, done in Studio Max and Photoshop. It was originally set out in a kind of cove, with the entrance being through the side of a cliff face and then the whole town being built of wood on top of the water, a kind of shanty town more than a thiriving pirate commmunity. What I am aiming to do with the new design is make the cliffs of the cove, that the town is built, be where homes would have been built and make it more of an actual fortress built into the rock itself, than keep the majority of the run down buildings.
I'm going to begin with some preliminary design work and then begin the blocking out, which will hopefully be completed before the close of shop today.