I have just posted this on the new BA Game Art blog which Stas got me to sign up to last time I was in, but I thoguht I'd stick it here too for everyone else, if people are still reading blogs much. The website for that is;
bagameart.co.cc
I think anyway. Check with Stas if it's not doing owt. Anyway, on with the blog.
Well, thistime last week Lee and myself were in London at the Unreal University learning about all things to do with the UDK. Most of it wasn't new,but they did tell us a few interesting thigns, such as only work in additive meshes now, as open world areas need it and when importing things such as wall meshes, you don't need to make collision for them and you can just change what was once walls into simple blocking volumes. Quite handy. We had a great time; they rented out PCs which are a good 5 times better than the one I am on, swarm agent was building in under 10 seconds in most cases. Win win.
Soon as we got there they ahd all kinds of tea and coffee and buscuits and croissants and such, which Lee, hyper on coffee, spent no time jumping into. We'd been up since about 2am so once we started we were flagging more than a little. They said if we asked relevent questions that they had a hard time answering then we would be given a Gear of War 3 exclusive mousemat. First question I asked he couldn't actually answer. So mousemat for me.
Across the day we learned about alot of things, most of which we already knew, but we picked up some interesting pointers for some other stufff, of which I've taken lengthy unreadable notes for. Now onto the stuff that this is basically all about. UnrealScript. I asked him the question I ask everyone. What do you want for a designers portfolio. Well I was shot down more so than expected. I don't hire designers, everyonethinks they can be one. Well, I was undaunted and I think he misunderstood what I meant so I explained the level designing to work up to design. Again, he shot me down so I carried on. He said to design a game and to basically be a druid in Warcraft. Learn everything, excel at nothing. So I'm going to have to learn this scripting polava, which I must say I have not been looking forwardd to since I was told last year at TT.
So I'm sat right now, trying to avoid doing anything and writing on the new blog. One of the things I'm having trouble with about all of this, is the fact I don't seem to be learning anything from it. Everything is alot of crazy code words like;
var Vector CamOffset;
and I don't feel as though I'm going to know how to compile stuff like this without llooking at a huge list of these variables every time I want to figure something out. They make a little sense when I see them, apart from (()) and >><< in certain places. CamOffset = Cammera Offset and would mean this is how far the camera is set from the player in the context it is being used in. So I think I may be sat here for a while longer trying to understand all this, and popping onto WoW or Max every time my head starts hurting, which is alot more often than I'd like to think.